Can you read my mind?
... The therapist is recommended to offer discussion of the experiences felt both during and after…
The therapist is recommended to offer discussion of the experiences felt both during and after the play, as this may promote exploration of one’s role, strengths, and weakness within the game play. The play is suggested to highlight and validate these individual differences, in hopes it may facilitate a safe space for a client to process various experiences found within game play, such as a spectrum of frustration and/or sense of confidence within a collaborative setting.
If a client appears to experience difficulty managing frustration in moving forward within the game, the therapist may engage more fully with the way in which the client is experiencing the game. The therapist may offer validation to support their current understanding as well as offer examples and/or explanations to assist the client towards utilizing personal strengths and collaboration with other clients to achieve their goals.
Peppler, Kylie, Joshua A. Danish, and David Phelps. "Collaborative gaming: Teaching children about complex systems and collective behavior." Simulation & Gaming (2013): 1046878113501462.
Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154.